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The Death Screen is what the player sees when dying by an entity on a run. It can be disabled in the Settings.


Description[]

When a player dies, their screen will quickly fade into red static that eventually turns into white static, consuming their vision. Their screen will then "turn off" much like how an old television would. Eventually, the player's screen will proceed into the Death Screen. The screen won't static if the player was killed by A-666.

Once the player is in the Death Screen, they will see a CRT TV with a tape on top of it. This screen a song unique to the game called "Death Tapes" by Alica. If the player died from an entity, the tape on top of the television would have its label changed to the entity's name. A video on the television and a journal will also be shown to the player, the video gives an example of how to avoid, the journal gives some topics, some of them, teaching you how to avoid next time.

The entity shown is not necessarily the last entity to damage/kill the player but rather the entity most responsible for the player's death. For example, if the player dies to A-60 due to Shell, the latter is the one displayed on the death tape. This is done to give more relevant tips (in the example given, the player would likely already be familiar with A-60's mechanics but may not yet know how to avoid Shell).

If the player died to no entity, they won't see the television, tape, or journal. They will just see a black void. Resetting your character or falling in the pit of blood will cause this.

The Death Screen has one button on the top left, labeled as "Lobby", that transports the player back to the main menu. In multiplayer, an extra button is displayed that will respawn the player as a ghost when clicked, granted that at least 1 or more players are alive (the spectate button will not appear in multiplayer if all players are dead).

Death Screens[]

Numerical Name Entity Name Descriptions Death Tape?
N/A Reset Character N/A No
N/A THE VOICES N/A No
A-10 The Void
  • Do not fall behind
Yes (Static Only)
A-10 The Hole N/A No
A-40 Shell
  • Loud breathing
  • Made of stone-like ash
  • Hides in lockers
Yes
A-50 The Darkness
  • You can hear its whispers
  • Omnipresent in confined areas
  • Countered by LIGHT
Yes
A-60 Multi-Monster
  • Emits traces of static
  • Moves fast
  • Listen out for it
  • Not all hiding spots work
  • Lockers are the safest option
Yes
A-60' Multi-Monster Prime
  • A variant of A-60
  • Disrupts Flashlights
  • Blue and Silent
  • Use the same tactics as A-60
Yes
A-90 Paralysis
  • Appears in peripheral
  • Pale, distorted face
  • Keep steady
Yes
A-90' Paralysis Prime
  • A variant of A-90
  • Disrupts Flashlights
  • Blue and without warning
  • Use the same tactics as A-90
Yes (Same as A-60' and A-200')
A-100 Pnevma
  • Audible clicking
  • Moves fast
  • Attracted to LIGHT and SOUND
  • Can hear talking
  • Easily distractable
Yes
A-120 Happy Scribble
  • Loud and audible drumming
  • Hunts down its targets
  • Can't open lockers
  • Warps its victims
Yes
A-200 Insidæ
  • Announces its presence
  • Wait for its cue to leave
  • Knows everyone is
  • Passes over lockers
  • Soul collector
Yes (Same as A-120)
A-200' Insidæ Prime
  • A variant of A-200
  • Disrupts Flashlights
  • Blue and Silent
  • Use the same tactics as A-200
Yes (Same as A-60' and A-90')
A-250 Kalypto
  • Shakes the rooms
  • Attacks from the ceiling
  • Has a short reach
  • Always attacks last
Yes
{A-400} Ambient Guardian
  • Ambient Entities reside within their sections
  • Hides in the corner of your eye
  • Protects the room it's in
  • Do not disturb
Yes (Static only)
A-666 The 9 Incomprehensible Horrors N/A No

Trivia[]

  • There used to be a bug where entity names on the Death Screen's tape could bug out.
  • There's a possibility of hearing Entities from the death screen, however it's very rare to occur in a run.
  • CJ4 has confirmed that an upcoming update (which may also add A-300) will give the Death Screen a new "Revive" button.
  • In older versions of Rooms & Doors, if the player didn't die to an entity, the screen would still play, the inserted tape would read "Rooms & Doors," and the screen would be pure static. There would also be no journal.
  • If you died/Encountered an entity, the game will show a part of the drawing at the main menu, also the memories will show that entity and you can click to "remember" it.it.
  • Once obtaining an Omega, the death screen will no longer be grayscale, and will play updated music. This can be toggled in settings.
  • The Death Screen seen is not your perspective.
  • The "Death Tapes" song somewhat resembles the "Curious Light" song from Doors.
  • Dying to A-250 because of the bell in the power room will skip the death screen.
  • A-10's hole, A-666, and Red Skull are the only entities that don’t have a death screen. Instead, they will simply skip to the lobby and spectate buttons, or send players to the Serious Room in the case of Red Skull.

Current Guides[]

  • Please note that these guides are in the numerical order of the entities, not when they actually appear.

Old Guides[]

Old A-120 Guide Book

Old A-120 Guide

Old A-200 Guide Book

Old A-200 Guide

Older A-120 Guide Book

Older A-120 Guide

Older A-200 Guide Book

Older A-200 Guide

vteRooms & Doors Wiki
Sections
Sections A SectionAbandoned A SectionB Section (Removed)
Entities
Main Entities A-10A-40A-50A-60A-60'A-90A-90'A-100A-120A-200A-200'A-250
Ambient Entities {A-400}
Miscellaneous Entities/Characters Red SkullThe GuestGhost Girl
Secret Entities The 9 Incomprehensible Horrors (A-666)THE VOICESEvil BungerA-666 Painting
Upcoming Entities A-300
Mechanics
General ModsDeath ScreenHiding SourcesInteractablesRoom TypesCheckpointsDeaf ModeCharmsGhostsSafe Spots
Player Health and Stamina
Items Battery -) iconBatteryFlash2FlashlightGummyGummy FlashlightScannerIconScanner
Upcoming Mechanics Reviving
Miscellaneous
Misc Rooms & DoorsDevelopmentBadgesEaster EggsUGCUpdate LogBoykisser
Other GlitchesAdmin CommandsAmbienceCutscenesUpcoming Content