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Items offer advantages to the user during their run, such as navigating in the dark rooms easier or getting rid of an entity temporarily (getting rid of A-50 with the normal Flashlight). Batteries won’t save if you leave/die in a run and start another one. There are a total of 4 items.
*You need 10 batteries to claim the Gummy Flashlight from the machine at room 100.
Light source that helps you see in dark rooms, lasts 10 seconds when fully charged. Flickers when a prime spawns, which also makes the Gummy have brightness like it was fully charged, even if it wasn't fully charged. To recharge you have to shake the Gummy flashlight by holding right click, doing so will slow you down and consume some stamina when shaking in a hiding spot, while also making a loud noise which can be harder to hear entities.
Night vision camera with a green tint, displays stamina and health are on the bottom right and left, as well as your current fps on the top right. Lasts 3m and 20s (50 seconds if pnevma is nearby), takes 4 batteries to recharge, batteries glow when the scanner is on, increases static when a prime spawns, can detect nearly every entity in the game through different visual cues.