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− | {{DISPLAYTITLE:<span style="text-shadow: 0 0 10px # |
+ | {{DISPLAYTITLE:<span style="text-shadow: 0 0 10px ##99001f; color: #99001f;">'''A-250 (Kalypto)'''</span>}} |
− | {{Monster|title1=Kalypto (A-250)|image1=A-250.png|caption1=|appears_on_doors=Anywhere past A-250, (Although if you ring the bell enough it will spawn and insta-kill, Also Guaranteed at 250.)|title2=|damage= |
+ | {{Monster|title1=Kalypto (A-250)|image1=A-250.png|caption1=|appears_on_doors=Anywhere past A-250, (Although if you ring the bell enough it will spawn and insta-kill, Also Guaranteed at 250.)|title2=|damage=40% {{Fact}}|sound1=TBA|sound2=TBA|sprites_in_total=None (3D model)}} |
'''Kalypto/A-250''' is the 12th entity encountered in '''Rooms & Doors'''. It attacks players from the ceiling who aren't hiding under a table, and also stops players hiding in a locker from exiting for several seconds. |
'''Kalypto/A-250''' is the 12th entity encountered in '''Rooms & Doors'''. It attacks players from the ceiling who aren't hiding under a table, and also stops players hiding in a locker from exiting for several seconds. |
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When '''Kalypto''' spawns, the ceiling will begin to quickly crack and rumble, emitting particles, letting players know that it will attack soon. Players must be in a place that '''Kalypto''' cannot reach; most commonly under a [[table]], but also downstairs in a room featuring stairs. If '''Kalypto''' manages to attack a player, it will freeze them in place and bite them, dealing 50 damage then retreating back into the ceiling and allowing the player to move again. If '''Kalypto''' is unable to reach the player, it will wave around two times before going back into the ceiling. Alternatively, the player can open the door to the next room and run inside to prevent '''Kalypto'''<nowiki/>'s attack, as it cannot attack in newly generated rooms. '''Kalypto''' will wait before attacking if an entity that requires the player to hide in a locker spawns. |
When '''Kalypto''' spawns, the ceiling will begin to quickly crack and rumble, emitting particles, letting players know that it will attack soon. Players must be in a place that '''Kalypto''' cannot reach; most commonly under a [[table]], but also downstairs in a room featuring stairs. If '''Kalypto''' manages to attack a player, it will freeze them in place and bite them, dealing 50 damage then retreating back into the ceiling and allowing the player to move again. If '''Kalypto''' is unable to reach the player, it will wave around two times before going back into the ceiling. Alternatively, the player can open the door to the next room and run inside to prevent '''Kalypto'''<nowiki/>'s attack, as it cannot attack in newly generated rooms. '''Kalypto''' will wait before attacking if an entity that requires the player to hide in a locker spawns. |
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− | If someone hides in a locker instead, '''Kalypto''' will block the locker door, which prevents the player from leaving and giving [[The Darkness]] a chance to hurt or even kill the player. After some time '''Kalypto''' will stop blocking the door. Attempting to open the door while its blocked plays a bang sound effect and gives the message ''"Something is |
+ | If someone hides in a locker instead, '''Kalypto''' will block the locker door, which prevents the player from leaving and giving [[The Darkness]] a chance to hurt or even kill the player. After some time '''Kalypto''' will stop blocking the door. Attempting to open the door while its blocked plays a bang sound effect and gives the message ''"Something is Blocking the Door."'' |
== How to Avoid == |
== How to Avoid == |
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− | If you see the ceiling start to crack and rumble, immediately look for a table that you're able to hide under. Note that tables are not guaranteed to spawn when '''Kalypto''' is about to attack, not to mention if there ''is'' a table, there |
+ | If you see the ceiling start to crack and rumble, immediately look for a table that you're able to hide under. Note that tables are not guaranteed to spawn when '''Kalypto''' is about to attack, not to mention if there ''is'' a table, there is a chance that you will not be able to hide under it. (Only in a single room type, only A-350+). |
− | '''Kalypto''' will always wait before attacking if you're currently being attacked by any entities that require you to hide in a locker and/or being attacked by [[Paralysis|A-90]] and [[Paralysis Prime|it's prime variant]]. If you hear [[ |
+ | '''Kalypto''' will always wait before attacking if you're currently being attacked by any entities that require you to hide in a locker and/or being attacked by [[Paralysis|A-90]] and [[Paralysis Prime|it's prime variant]]. If you hear [[MultiMonster|A-60]] or notice [[Insidæ]] or [[Happy Scribble]] trying to attack, be sure to deal with them before hiding under a table, as they <u>''will''</u> get to you before '''Kalypto''' has a chance to attack. [[File:A-250 trapping a player.png|thumb|362x362px|Kalypto trapping a player inside their locker.]]It is recommended that you don't hide in a locker if '''Kalypto''' is about to attack. If you hide in one, it'll keep you in there for several seconds, allowing [[A-50|The Darkness]] to attack and potentially kill you. If you have the regular flashlight, you can use it to temporarily stop it from damaging you while you're trapped. With proper timing when entering the locker, you can completely survive without taking any damage from [[A-50|The Darkness]]. You should only hide in lockers in case you cannot hide under a table in time. |
+ | |||
+ | If you have the [[Charms#Charms|Patience Charm]] on, performing a catalyst timing will chop '''Kalypto'''<nowiki/>'s fingers off, which will force it to retreat. |
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== Spawn Rules == |
== Spawn Rules == |
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# For every attack that does not result in an immediate one, use a random number generator to determine if it should be a warning (no attack at all) or an actual attack. This correlates with Rule 2. |
# For every attack that does not result in an immediate one, use a random number generator to determine if it should be a warning (no attack at all) or an actual attack. This correlates with Rule 2. |
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− | # If '''Kalypto''' is about to attack, wait until every single major entity has stopped attacking, namely [[Multi Monster|A-60]], [[ |
+ | # If '''Kalypto''' is about to attack, wait until every single major entity has stopped attacking, namely [[Multi Monster|A-60]], [[MultiMonster Prime|A-60']], [[Paralysis|A-90]], [[Paralysis Prime|A-90']], [[Happy Scribble|A-120]], [[Insidæ|A-200]] and [[Insidæ Prime|A-200']]. If there isn't any, attack immediately (This means that '''Kalypto''' will always be the last entity to attack the player in a chain of events). If this is the case, generate quiet rumbling and particles coming from the ceiling, then return back to normal volume when it's time to attack the player. |
# If the main room becomes or is [[A-1000]], do not spawn or stop attacking at all. |
# If the main room becomes or is [[A-1000]], do not spawn or stop attacking at all. |
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# Spawn if the room number becomes A-250, while respecting Rule 2, and do warning attacks for the previous 3 rooms. |
# Spawn if the room number becomes A-250, while respecting Rule 2, and do warning attacks for the previous 3 rooms. |
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+ | # If a main entity spawns while '''Kalypto''' is about to attack, stop the rumbling, lower the rumbling of it's sound and wait to attack until the main entity/s have despawned. |
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== Trivia == |
== Trivia == |
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* Since '''Kalypto''' attacks from the ceiling, it is physically unable to attack players who are hiding under a table or on the bottom floor of the staircase room. |
* Since '''Kalypto''' attacks from the ceiling, it is physically unable to attack players who are hiding under a table or on the bottom floor of the staircase room. |
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− | * There |
+ | * There was a bug where hiding in a locker as '''Kalypto''' is damaging you, the game bugs and you are immune to Pnevma but you can't hide or interact with anything. In this bugged state, you are also vulnerable to every other entity. This was patched in the table rework update. |
* '''Kalypto''' means "Cover" in Greek. |
* '''Kalypto''' means "Cover" in Greek. |
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− | *'''Kalypto''' traps anybody hiding in a locker for several seconds, leaving them vulnerable to [[A-50|The Darkness]] to attack and potentially kill them. |
+ | *'''Kalypto''' traps anybody hiding in a locker for several seconds, leaving them vulnerable to [[A-50|The Darkness]] to attack and potentially kill them. This is mostly an issue when attempting to get the [[Charms|Patience]] Charm. |
*'''Kalypto''' is a right hand. |
*'''Kalypto''' is a right hand. |
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+ | **This could canonically mean that '''Kalypto''' could actually be real person. |
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+ | ***It could also mean that the hypothetical ''person'' is right-handed. |
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* '''Kalypto's''' death screen returned with the recording being in room "000000000" |
* '''Kalypto's''' death screen returned with the recording being in room "000000000" |
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**This is due to it being recorded in the test place for the game. |
**This is due to it being recorded in the test place for the game. |
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**This is a reference to Lethal Company. |
**This is a reference to Lethal Company. |
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**The [https://en.wikipedia.org/wiki/Wilhelm_scream Wilhelm Scream] is heard when a player dies to '''Kalypto'''. |
**The [https://en.wikipedia.org/wiki/Wilhelm_scream Wilhelm Scream] is heard when a player dies to '''Kalypto'''. |
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− | **This can be seen in action [https://www.youtube.com/watch?v=vN-AXDK0Ofw here]. |
+ | ***This can be seen in action [https://www.youtube.com/watch?v=vN-AXDK0Ofw here]. |
*'''Kalypto''' was modeled in blender. |
*'''Kalypto''' was modeled in blender. |
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+ | *'''Kalypto''' starts attacking faster after room 350. |
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+ | *'''Kalypto''' was added into the game along with [[Paralysis]] and [[Pnevma]] on June 16th, 2023. |
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== Gallery== |
== Gallery== |
Latest revision as of 19:22, 11 November 2024
Kalypto/A-250 is the 12th entity encountered in Rooms & Doors. It attacks players from the ceiling who aren't hiding under a table, and also stops players hiding in a locker from exiting for several seconds.
Appearance
Kalypto appears to be a large, fleshy hand containing a mouth in the middle with five teeth top and bottom, on both rows the middle tooth is the largest.
Mechanics
When Kalypto spawns, the ceiling will begin to quickly crack and rumble, emitting particles, letting players know that it will attack soon. Players must be in a place that Kalypto cannot reach; most commonly under a table, but also downstairs in a room featuring stairs. If Kalypto manages to attack a player, it will freeze them in place and bite them, dealing 50 damage then retreating back into the ceiling and allowing the player to move again. If Kalypto is unable to reach the player, it will wave around two times before going back into the ceiling. Alternatively, the player can open the door to the next room and run inside to prevent Kalypto's attack, as it cannot attack in newly generated rooms. Kalypto will wait before attacking if an entity that requires the player to hide in a locker spawns.
If someone hides in a locker instead, Kalypto will block the locker door, which prevents the player from leaving and giving The Darkness a chance to hurt or even kill the player. After some time Kalypto will stop blocking the door. Attempting to open the door while its blocked plays a bang sound effect and gives the message "Something is Blocking the Door."
How to Avoid
If you see the ceiling start to crack and rumble, immediately look for a table that you're able to hide under. Note that tables are not guaranteed to spawn when Kalypto is about to attack, not to mention if there is a table, there is a chance that you will not be able to hide under it. (Only in a single room type, only A-350+).
Kalypto will always wait before attacking if you're currently being attacked by any entities that require you to hide in a locker and/or being attacked by A-90 and it's prime variant. If you hear A-60 or notice Insidæ or Happy Scribble trying to attack, be sure to deal with them before hiding under a table, as they will get to you before Kalypto has a chance to attack.
It is recommended that you don't hide in a locker if Kalypto is about to attack. If you hide in one, it'll keep you in there for several seconds, allowing The Darkness to attack and potentially kill you. If you have the regular flashlight, you can use it to temporarily stop it from damaging you while you're trapped. With proper timing when entering the locker, you can completely survive without taking any damage from The Darkness. You should only hide in lockers in case you cannot hide under a table in time.
If you have the Patience Charm on, performing a catalyst timing will chop Kalypto's fingers off, which will force it to retreat.
Spawn Rules
- For every attack that does not result in an immediate one, use a random number generator to determine if it should be a warning (no attack at all) or an actual attack. This correlates with Rule 2.
- If Kalypto is about to attack, wait until every single major entity has stopped attacking, namely A-60, A-60', A-90, A-90', A-120, A-200 and A-200'. If there isn't any, attack immediately (This means that Kalypto will always be the last entity to attack the player in a chain of events). If this is the case, generate quiet rumbling and particles coming from the ceiling, then return back to normal volume when it's time to attack the player.
- If the main room becomes or is A-1000, do not spawn or stop attacking at all.
- Spawn if the room number becomes A-250, while respecting Rule 2, and do warning attacks for the previous 3 rooms.
- If a main entity spawns while Kalypto is about to attack, stop the rumbling, lower the rumbling of it's sound and wait to attack until the main entity/s have despawned.
Trivia
- Since Kalypto attacks from the ceiling, it is physically unable to attack players who are hiding under a table or on the bottom floor of the staircase room.
- There was a bug where hiding in a locker as Kalypto is damaging you, the game bugs and you are immune to Pnevma but you can't hide or interact with anything. In this bugged state, you are also vulnerable to every other entity. This was patched in the table rework update.
- Kalypto means "Cover" in Greek.
- Kalypto traps anybody hiding in a locker for several seconds, leaving them vulnerable to The Darkness to attack and potentially kill them. This is mostly an issue when attempting to get the Patience Charm.
- Kalypto is a right hand.
- This could canonically mean that Kalypto could actually be real person.
- It could also mean that the hypothetical person is right-handed.
- This could canonically mean that Kalypto could actually be real person.
- Kalypto's death screen returned with the recording being in room "000000000"
- This is due to it being recorded in the test place for the game.
- There is a bug where Kalypto will also attack ghosts. This, however, does not affect the ghost.
- If the bell in the power-switch room (which appears before A-20) is rung enough times, Kalypto will be spawned, killing the player that rang the bell as punishment for their heinous crime.
- This is a reference to Lethal Company.
- The Wilhelm Scream is heard when a player dies to Kalypto.
- This can be seen in action here.
- Kalypto was modeled in blender.
- Kalypto starts attacking faster after room 350.
- Kalypto was added into the game along with Paralysis and Pnevma on June 16th, 2023.
Gallery
Development
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