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If you see the ceiling start to crack and rumble, immediately look for a table that you're able to hide under. Note that tables are not guaranteed to spawn when '''Kalypto''' is about to attack, not to mention if there ''is'' a table, there's a chance that you will not be able to hide under it in the first place. In this scenario, you can run into a new room, as '''Kalypto''' cannot attack in newly generated rooms, or you can time your hiding in a locker.
 
If you see the ceiling start to crack and rumble, immediately look for a table that you're able to hide under. Note that tables are not guaranteed to spawn when '''Kalypto''' is about to attack, not to mention if there ''is'' a table, there's a chance that you will not be able to hide under it in the first place. In this scenario, you can run into a new room, as '''Kalypto''' cannot attack in newly generated rooms, or you can time your hiding in a locker.
   
'''Kalypto''' will always wait before attacking if you're currently being attacked by any entities that require you to hide in a locker and/or being attacked by [[Paralysis|A-90]] and [[Paralysis Prime|it's prime variant]]. If you hear [[Multi Monster|A-60]] or notice [[Insidæ]] or [[Happy Scribble]] trying to attack, be sure to deal with them before hiding under a table, as they <u>''will''</u> get to you before '''Kalypto''' has a chance to attack. [[File:A-250 trapping a player.png|thumb|362x362px|Kalypto trapping a player inside their locker.]]Do <u>NOT</u> hide in a locker while '''Kalypto''' is about to attack. If you hide in one, it'll keep you in there for several seconds, allowing [[A-50|The Darkness]] to attack and potentially kill you. If you have the regular flashlight, you can use it to temporarily stop it from damaging you while you're trapped. With proper timing when entering the locker, you can completely survive without taking any damage from [[A-50|The Darkness]]. You should only hide in lockers in case you cannot hide in a table in time.
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'''Kalypto''' will always wait before attacking if you're currently being attacked by any entities that require you to hide in a locker and/or being attacked by [[Paralysis|A-90]] and [[Paralysis Prime|it's prime variant]]. If you hear [[Multi Monster|A-60]] or notice [[Insidæ]] or [[Happy Scribble]] trying to attack, be sure to deal with them before hiding under a table, as they <u>''will''</u> get to you before '''Kalypto''' has a chance to attack. [[File:A-250 trapping a player.png|thumb|362x362px|Kalypto trapping a player inside their locker.]]It is recommended that you don't hide in a locker if '''Kalypto''' is about to attack. If you hide in one, it'll keep you in there for several seconds, allowing [[A-50|The Darkness]] to attack and potentially kill you. If you have the regular flashlight, you can use it to temporarily stop it from damaging you while you're trapped. With proper timing when entering the locker, you can completely survive without taking any damage from [[A-50|The Darkness]]. You should only hide in lockers in case you cannot hide in a table in time.
   
 
== Spawn Rules ==
 
== Spawn Rules ==

Revision as of 12:21, 1 October 2024



Kalypto/A-250 is the 12th entity encountered in Rooms & Doors. It attacks players from the ceiling who aren't hiding under a table, and also stops players hiding in a locker from exiting for several seconds.

Appearance

Kalypto appears to be a large, fleshy hand containing a mouth in the middle with five teeth top and bottom, on both rows the middle tooth is the largest.

Mechanics

When Kalypto spawns, the ceiling will begin to quickly crack and rumble, emitting particles, letting players know that it will attack soon. Players must be in a place that Kalypto cannot reach; most commonly under a table, but also downstairs in a room featuring stairs. If Kalypto manages to attack a player, it will freeze them in place and bite them, dealing 50 damage then retreating back into the ceiling and allowing the player to move again. If Kalypto is unable to reach the player, it will wave around two times before going back into the ceiling. Alternatively, the player can open the door to the next room and run inside to prevent Kalypto's attack, as it cannot attack in newly generated rooms. Kalypto will wait before attacking if an entity that requires the player to hide in a locker spawns.

If someone hides in a locker instead, Kalypto will block the locker door, which prevents the player from leaving and giving The Darkness a chance to hurt or even kill the player. After some time Kalypto will stop blocking the door. Attempting to open the door while its blocked plays a bang sound effect and gives the message "Something is blocking the door."

How to Avoid

If you see the ceiling start to crack and rumble, immediately look for a table that you're able to hide under. Note that tables are not guaranteed to spawn when Kalypto is about to attack, not to mention if there is a table, there's a chance that you will not be able to hide under it in the first place. In this scenario, you can run into a new room, as Kalypto cannot attack in newly generated rooms, or you can time your hiding in a locker.

Kalypto will always wait before attacking if you're currently being attacked by any entities that require you to hide in a locker and/or being attacked by A-90 and it's prime variant. If you hear A-60 or notice Insidæ or Happy Scribble trying to attack, be sure to deal with them before hiding under a table, as they will get to you before Kalypto has a chance to attack.

A-250 trapping a player

Kalypto trapping a player inside their locker.

It is recommended that you don't hide in a locker if Kalypto is about to attack. If you hide in one, it'll keep you in there for several seconds, allowing The Darkness to attack and potentially kill you. If you have the regular flashlight, you can use it to temporarily stop it from damaging you while you're trapped. With proper timing when entering the locker, you can completely survive without taking any damage from The Darkness. You should only hide in lockers in case you cannot hide in a table in time.

Spawn Rules

  1. For every attack that does not result in an immediate one, use a random number generator to determine if it should be a warning (no attack at all) or an actual attack. This correlates with Rule 2.
  2. If Kalypto is about to attack, wait until every single major entity has stopped attacking, namely A-60, A-60', A-90, A-90', A-120, A-200 and A-200'. If there isn't any, attack immediately (This means that Kalypto will always be the last entity to attack the player in a chain of events). If this is the case, generate quiet rumbling and particles coming from the ceiling, then return back to normal volume when it's time to attack the player.
  3. If the main room becomes or is A-1000, do not spawn or stop attacking at all.
  4. Spawn if the room number becomes A-250, while respecting Rule 2, and do warning attacks for the previous 3 rooms.

Trivia

  • Since Kalypto attacks from the ceiling, it is physically unable to attack players who are hiding under a table or on the bottom floor of the staircase room.
  • There is a bug where hiding in a locker as Kalypto is damaging you, the game bugs and you are immune to Pnevma but you can't hide or interact with anything. In this bugged state, you are also vulnerable to every other entity.
  • Kalypto means "Cover" in Greek.
  • Kalypto traps anybody hiding in a locker for several seconds, leaving them vulnerable to The Darkness to attack and potentially kill them.
  • Kalypto is a right hand.
  • Kalypto's death screen returned with the recording being in room "000000000"
    • This is due to it being recorded in the test place for the game.
  • There is a bug where Kalypto will also attack ghosts. This, however, does not affect the ghost.
  • If the bell in the power-switch room (which appears before A-20) is rung enough times, Kalypto will be spawned, killing the player that rang the bell as punishment for their heinous crime.
    • This is a reference to Lethal Company.
    • The Wilhelm Scream is heard when a player dies to Kalypto.
    • This can be seen in action here.
  • Kalypto was modeled in blender.

Gallery

Development


vteRooms & Doors Wiki Navigation
Sections
Sections A SectionB Section (Removed)
Entities
Main Entities A-10A-40A-50A-60A-60'A-90A-90'A-100A-120A-200A-200'A-250
Miscellaneous Entities/Characters Red SkullThe Guest
Secret Entities A-666
Upcoming Entities A-300
Mechanics
General ModsDeath ScreenHiding SourcesInteractablesRoom TypesCheckpointsDeaf ModeCharms
Player Stamina and Health
Upcoming Mechanics Reviving
Items
Items BatteryGluttony's BatteryFlashlightGummy FlashlightNVCS-3000
Miscellaneous
Miscellaneous DevelopmentBadgesGhostsCutscenes
Other
Other UGCEaster Eggs