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(I'm adding my recreation of A-60's older particle)
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When '''The Multi Monster''' spawns, it will emit a static sound that players are able to hear. It also emits a small amount of static the player(s) can see (best seen past ''A-050'', where it is completely dark) that acts as a visual cue to let players know when to hide (this static effect will stop appearing past ''A-100''). It spawns a few rooms behind [[Void]], to which it will rush towards the most recently opened room, busting down the door and leaving an imprint of its current face.
 
When '''The Multi Monster''' spawns, it will emit a static sound that players are able to hear. It also emits a small amount of static the player(s) can see (best seen past ''A-050'', where it is completely dark) that acts as a visual cue to let players know when to hide (this static effect will stop appearing past ''A-100''). It spawns a few rooms behind [[Void]], to which it will rush towards the most recently opened room, busting down the door and leaving an imprint of its current face.
   
If a non-hiding player happens to be near '''The Multi Monster''' while also being in it's [https://create.roblox.com/docs/workspace/raycasting raycast], it will appear on their screen and jumpscare them. If the player is hiding under a [[table]], there is a slight chance that it will still burn them, dealing around 60 damage (chance is unknown). Note that '''The Multi Monster''' does not “insta-kill” players, as it rapidly damages them until they die/hide (More information in the Trivia section).
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If a non-hiding player happens to be near '''The Multi Monster''' while also being in it's [https://create.roblox.com/docs/workspace/raycasting raycast], it will appear on their screen and jumpscare them. If the player is hiding under a [[table]], there is a slight chance that it will still burn them, dealing around 60 damage (50% chance).{{Fact}} Note that '''The Multi Monster''' does not “insta-kill” players, as it rapidly damages them until they die/hide (More information in the Trivia section).
   
 
'''The Multi Monster''' has a chance of spawning its [[MultiMonster Prime|prime version]] past ''A-050'' once it is gone, to which everybody's flashlight will flicker until [[MultiMonster Prime|it]] disappears.
 
'''The Multi Monster''' has a chance of spawning its [[MultiMonster Prime|prime version]] past ''A-050'' once it is gone, to which everybody's flashlight will flicker until [[MultiMonster Prime|it]] disappears.

Revision as of 11:15, 1 October 2024

A-60 is the most iconic Rooms entity, and is in many Rooms fangames. Please refrain from adding images of A-60 that originates outside of Rooms & Doors. Also, Not to be confused with Multi Monster Prime (A-60'), looking the same as A-60, and being the same Species of multi-monsters.


Description

The Multi Monster (A-60) is a major hostile entity in Rooms & Doors, as it serves to be the most frequent threat in any given run. It is also guaranteed to be the very first entity players will encounter, unless you encounter A-250 which can be seen by spam-ringing the bell at the switch room or the Void if you fall behind on a run.

Appearance

The Multi Monster's appearance is of a face that constantly and quickly switches between 11 different images all tinted red. It also emits particles; a black smoke surrounding it, a trail of red smoke, black swirls, and a bunch of smaller dust particles. It also has a red light around it, accompanied by a brighter, smaller NEGATIVE light of the same color.

Mechanics

When The Multi Monster spawns, it will emit a static sound that players are able to hear. It also emits a small amount of static the player(s) can see (best seen past A-050, where it is completely dark) that acts as a visual cue to let players know when to hide (this static effect will stop appearing past A-100). It spawns a few rooms behind Void, to which it will rush towards the most recently opened room, busting down the door and leaving an imprint of its current face.

If a non-hiding player happens to be near The Multi Monster while also being in it's raycast, it will appear on their screen and jumpscare them. If the player is hiding under a table, there is a slight chance that it will still burn them, dealing around 60 damage (50% chance).[citation needed] Note that The Multi Monster does not “insta-kill” players, as it rapidly damages them until they die/hide (More information in the Trivia section).

The Multi Monster has a chance of spawning its prime version past A-050 once it is gone, to which everybody's flashlight will flicker until it disappears.

How to Avoid

To avoid The Multi Monster, it is heavily recommended to hide in a locker (fridges and closets also count as lockers) as The Multi Monster has a chance of damaging players under tables (if the player has the Pride Charm equipped, it will burn stamina instead). It is also possible to hide away from it by simply staying out of sight, or in other terms, avoiding it's ray-cast.

Spawn and Despawn Rules

  1. Spawn as soon as the main room becomes A-020. (Can be violated with commands)
  2. If another major entity is already attacking, do not spawn, namely A-120, A-200 and A-200'.
  3. Do not spawn if the main room is a checkpoint room or A-1000.
  4. Do not spawn in quick succession unless no primes follow it after AND it's past A-900, then go wild.
  5. Don't take too long to spawn, it is unknown what the maximum amount of time it can wait but it can change.
  6. Spawn unexpectedly, to make AFK players move on, unless this will violate Rule #1.
  7. If main room becomes a checkpoint room or A-1000, despawn immediately.
  8. Do not despawn until the Multi Monster reaches an unopened door, even if it's delayed in some way, such as by attacking a player. (This does not cause desync as in multiplayer its server side will determine when the door will be broken down.)

Trivia

  • When The Multi Monster breaks down a door, it will sink down into the floor (not seen very well in-game), and will pitch down it's static until it eventually completely stops, Sometimes this doesn't work.
  • If The Multi Monster spots a player, it will quickly take up most of their screen while playing a loud screaming sound until they die/manage to evade it before death. This is client-sided, meaning other players will not hear or see The Multi Monster jump-scaring another player.
  • If The Multi Monster goes through a room with a metal bridge, the bridge will collapse backwards.
  • Both The Multi Monster and A-60 from Nicorocks5555's Rooms use 5 of the same sprites, not including one that has been terminated due to reports.
  • The Multi Monster starts off significantly slower than A-60 from Nicorocks5555's Rooms. As the game progresses, The Multi Monster increases in speed, giving players less time to react.
  • The Multi Monster uses raycasting to spot and kill players.
    • This means that it is possible to avoid it using a spot where its raycast can't reach.
  • The Multi Monster's “fakeout” refers to a computer having a chance to turn itself on after a certain amount of time.
    • Once the computer has been turned on, its screen will fade into a red color and play a slightly different variation of The Multi Monster's static, increasing in volume until the screen turns blue then fades to black. This is likely referencing a player dying to A-60 from Nicorocks5555's Rooms.
  • When The Multi Monster spawns, the screen static effect shown any door before A-100 in-game will be slightly amplified, acting as a visual cue.
  • When a player dies to The Multi Monster, their corpse will have an imprint of its face. The corpse will also turn red with a static texture that replaces their skin, resembling flesh. The corpse will also produce red gas, as if A-60 burned the player to the player's flesh.
    • It is likely that The Multi Monster kills players via some kind of burning, most likely through chemical burns which leave the red corpse behind.
  • The Multi Monster is the only entity able to break down A-021’s door.
  • There was a bug that when The Multi Monster broke down a door, you could click the door to teleport to the next room, even if you already clicked it. (Didn't work for door A-021)
  • The Multi Monster's jumpscare lasts in quantity of health the player has (Example: if you're low on HP, the jump-scare will be shorter, eventually becoming instant).
  • When The Multi Monster finishes its jump-scare, it has to despawn before actually sending you to the death screen.
  • The Multi Monster could canonically beat Happy Scribble in a rap battle as proven by Ping in the Rooms & Doors discord. The reasoning being "Due to undisclosed reasons"
  • The Multi Monster makes the lights flicker through every room it passes, until A-050’s door has been interacted with.
  • The Multi Monster and it’s prime variant originally had a 10% chance to kill people who were hiding under tables. This was changed at a more recent update.

Gallery

Assets/Faces (Non-edited + not shown on the information box) (old)

Assets/Faces (New)

vteRooms & Doors Wiki Navigation
Sections
Sections A SectionB Section (Removed)
Entities
Main Entities A-10A-40A-50A-60A-60'A-90A-90'A-100A-120A-200A-200'A-250
Miscellaneous Entities/Characters Red SkullThe Guest
Secret Entities A-666
Upcoming Entities A-300
Mechanics
General ModsDeath ScreenHiding SourcesInteractablesRoom TypesCheckpointsDeaf ModeCharms
Player Stamina and Health
Upcoming Mechanics Reviving
Items
Items BatteryGluttony's BatteryFlashlightGummy FlashlightNVCS-3000
Miscellaneous
Miscellaneous DevelopmentBadgesGhostsCutscenes
Other
Other UGCEaster Eggs