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Roblox Rooms & Doors Wiki
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Update Logs is currently a stub. This means that this article is not finished and may contain wrong/not enough information, You can help the wiki by editing it.


This page serves to document every Update Log that has been written in Rooms & Doors thus far! Everything written here is an exact replica of how it was written in game, meaning any misspellings or anything grammatically wrong should be left untouched.

The earliest update log we have right now is from November 27th, 2023, however there are some more we are missing. If you remember any update logs that are not in-game, feel free to write them here!

Updates[]

2024

????? & Settings Update
[]

As you might know by now, the game is not done; many things are bound to change. Check this page for confirmation on updates.

Patches[]

  • Bugfixes Bugfixes Bugfixes

Active[]

  • New set of settings
  • More secrets are being added to the game
  • Secret Encounter near room A-600
  • Some charms now have secret interactions with other entities
  • Gummy's light no longer attracts A-100
  • Added Bloxstrap Rich Presence support
  • "PA" charm reworked to reward skilled players, but still assists struggling players
  • "D" charm automatically slams doors
  • A-250 no longer waits for an action to be completed before attacking and instead attacks midaction, this is to prevent confusion
  • Bugfixes Bugfixes Bugfixes

Work in Progress[]

  • I??m?
  • Rooms Variants
  • More Modding
  • Player Reviving
  • A-300 location/event

????? & Settings Update
[]

Patches[]

  • Deaf mode improvements to A-120 and A-100
  • Bugfixes Bugfixes Bugfixes

Active[]

  • Settings Menu
  • Deaf Mode (experimental)
  • New A-60 faces
  • New A-60' faces
  • Slightly more destruction
  • Intro now displays game description
  • Table safety rework (no more instant kill)
  • "PR" charm slightly adjusted for the new tables
  • "E" and "W" charms now have a second obtainment method
  • "GL" charm cost reduced
  • that one "S" charm ability is now the "PA" charm
  • Ghost lights are more effective and efficient
  • Ghosts receive more energy per pickup
  • Gummy light is now brighter and wider, but drains slightly faster
  • Bugfixes Bugfixes Bugfixes

Alpha & Omega Update
[]

Patches[]

  • Lots of Lots of Bugfixes
  • Fixed a bug where A-250 blocked bridge room lockers
  • Fixed a bug where A-90 softlocked
  • Fixed a bug where A-250 softlocked
  • Fixed a bug where entity denomination mismatched in the death screen
  • Reduced limitations for certain entities at A-900 (more difficult basically)
  • Faster death past A-300
  • Swapped an ability between "D" and "S", because it makes more sense
  • "D" Charm secondary ability
  • "S" Charm bonus increased
  • "S" Charm secondary ability
  • Batteries can now be snatched (sprint + use)
  • Pnevma and locker interaction requires holding sprint
  • Lockers can be exited facing back
  • Slightly increased NVCS-3000 battery life
  • NVCS-3000 detects scribbles
  • Dedicated checkpoint room (known as room A-400)
  • 2 new menus

Active[]

  • The NVCS-3000 is now obtainable
  • Room 900-1000 increased difficulty
  • Rooms 300-900 are still gray area, for now
  • Certain difficulty tweaks have been spread out to account for higher number runs
  • Modding Support
  • You can change ingame textures and sounds these modifications can then be shared or played with together (required to reach room 100 to use mods)
  • Bugfixes

April Fools Update
[]

Happy April Fools everyone! Although this update is no joke!

As you may know by now, the game is not done; many things are bound to change. Feel free to check this page for confirmation on updates.

Patches[]

  • Added asset tester to modding menu
  • Solo button includes any mods
  • Pnevma is moddable
  • Bell sound is moddable
  • Death sound is moddable
  • Bugfixes

Charms Update
[]

Patches[]

  • Lever animations
  • "GL" Charm animation
  • "GL" Charm secondary ability
  • "GL" Charm cost reduced
  • "E" Charm secondary ability
  • "E" Charm works in Solo
  • "W" Charm reworked
  • "W" Charm receives 50% extra damage
  • "WR" Rite increased from 2 to 3
  • "GR" Charm reveals A-40
  • "GR" Rite is more generous
  • Bugfixes
  • Fixed bugs related to ghosts and A-200
  • NVCS-3000 (in testing) supports mobile and console, multiplayer model, and "W" Charm

Active[]

  • Added "Charms" System, available in Playtest menu
  • Charms are found, not explained. (currently 7 total, feel free to share discoveries with peers)
  • Menu background changes based on last room visited.

Patches[]

  • Gummy light volume reduced in multiplayer
  • Gummy light improved model and details (look in slow motion)
  • Gummy light can be shaken correctly while hiding
  • Charging the Gummy light while hiding costs stamina as a trade-off for the small amount of space
  • Players turn invisible when too close to you
  • Capped water in the intro to 30 fps
  • A-100 can no longer hear a player while holding sprint but not moving
  • A-100 can no longer hear walking on loud metal
  • A-100 can hear voicechat
  • Maximum amount of A-100 allowed changes based on room number
  • Fixed a bug where certain character hands are missing color
  • Fixed a bug where certain viewmodel parts don't go invisible
  • Bug fixes

Active[]

  • New Players are forced into a solo run for their first playthrough (a lot of people join 8 player lobbies for their first experience for some reason)
  • New Players cross the river
  • (IF YOU MISSED THE INTRO, CHECK THE INFO PAGE)
  • Rooms now use Dynamic Lighting
  • New Hand View model
  • Shared Lights, to give multiplayer an advantage
  • Improved Room 60
  • Fridge hiding spot now has a "window"
  • A-60 effect rework
  • A-40 model and animation rework
  • A-120 now emits light
  • A-50 notification and sound when countering with a flashlight
  • A-50 can no longer be used as a safety cue during A-200
  • A-200 effects linger to prevent being used as a safety cue
  • Fixed a bug that caused accessories to increase player hitbox
  • Fixed a bug that caused flashlight to not be recharged with an early A-50 encounter
  • Fixed the white gummy light
  • Credits Documentation

2023

Mobile & Console Update
[]

Patches[]

  • Players with Chat Disabled can Load in Correctly
  • Left Thumbstick Deadzones Increased from 20% to 70% because of Players' Joystick Drifting
  • Decreased Right Thumbstick Sensitivity from 3 units to 1.2 units
  • Console players without Chat can use a preset menu for Ghost Messages
  • Mobile Players no longer need to aim the center cursor to interact
  • Mobile Players cannot interact through walls

Active[]

  • Mobile Support!
  • Console/Controller Support
  • Shaking your Device (graphics 5+) Charges the Gummy
  • Metal Bridge Rooms have new Vaulting Interactions - Radio Interaction
  • Compatibility Changes for Lower Graphics Settings - Checkpoints, Choose a Starting Room!
  • New Save System, Statistics and Encounter Tracking - Memories Menu Now Available
  • Furniture Rework
  • A-50 and A-200 Have New Looks
  • A-100 cap Increased from 2 to 4
  • A-100 can die to A-120, A-200, and A-200'
  • Fixed Ambient Sounds
  • A-200 can be seen on lower settings
  • Ringing The Bell may prove to be Lethal in the Company of others
  • Users can now receive error messages in the menu
  • Anyone who already has the gummy flashlight automatically has access to the A-100 checkpoint
  • Bugfixes


vteRooms & Doors Wiki
Sections
Sections A SectionAbandoned A SectionB Section (Removed)
Entities
Main Entities A-10A-40A-50A-60A-60'A-90A-90'A-100A-120A-200A-200'A-250
Miscellaneous Entities/Characters BadskullThe Guest
Secret Entities The 9 Incomprehensible Horrors (A-666)THE VOICES
Upcoming Entities A-300
Mechanics
General ModsDeath ScreenHiding SourcesInteractablesRoom TypesCheckpointsDeaf ModeCharmsGhostsSafe Spots
Player Health and Stamina
Upcoming Mechanics Reviving
Items
Items BatteryFlashlightGummy FlashlightScanner
Miscellaneous
Misc DevelopmentBadgesEaster EggsUGCUpdate LogBoykisser
Other GlitchesAdmin CommandsAmbienceCutscenes
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