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This page serves to document every Update Log that has been written in Rooms & Doors thus far! Everything written here is an exact replica of how it was written in game, meaning any misspellings or anything grammatically wrong should be left untouched.
The earliest update log we have right now is from November 27th, 2023, however there are some more we are missing. If you remember any update logs that are not in-game, feel free to write them here!
Updates [ ]
2024
????? & Settings Update [ ]
As you might know by now, the game is not done; many things are bound to change. Check this page for confirmation on updates.
Patches [ ]
Bugfixes Bugfixes Bugfixes
Active [ ]
New set of settings
More secrets are being added to the game
Secret Encounter near room A-600
Some charms now have secret interactions with other entities
Gummy's light no longer attracts A-100
Added Bloxstrap Rich Presence support
"PA" charm reworked to reward skilled players, but still assists struggling players
"D" charm automatically slams doors
A-250 no longer waits for an action to be completed before attacking and instead attacks midaction, this is to prevent confusion
Bugfixes Bugfixes Bugfixes
Work in Progress [ ]
I??m?
Rooms Variants
More Modding
Player Reviving
A-300 location/event
????? & Settings Update [ ]
Patches [ ]
Deaf mode improvements to A-120 and A-100
Bugfixes Bugfixes Bugfixes
Active [ ]
Settings Menu
Deaf Mode (experimental)
New A-60 faces
New A-60' faces
Slightly more destruction
Intro now displays game description
Table safety rework (no more instant kill)
"PR" charm slightly adjusted for the new tables
"E" and "W" charms now have a second obtainment method
"GL" charm cost reduced
that one "S" charm ability is now the "PA" charm
Ghost lights are more effective and efficient
Ghosts receive more energy per pickup
Gummy light is now brighter and wider, but drains slightly faster
Bugfixes Bugfixes Bugfixes
Alpha & Omega Update [ ]
Patches [ ]
Lots of Lots of Bugfixes
Fixed a bug where A-250 blocked bridge room lockers
Fixed a bug where A-90 softlocked
Fixed a bug where A-250 softlocked
Fixed a bug where entity denomination mismatched in the death screen
Reduced limitations for certain entities at A-900 (more difficult basically)
Faster death past A-300
Swapped an ability between "D" and "S", because it makes more sense
"D" Charm secondary ability
"S" Charm bonus increased
"S" Charm secondary ability
Batteries can now be snatched (sprint + use)
Pnevma and locker interaction requires holding sprint
Lockers can be exited facing back
Slightly increased NVCS-3000 battery life
NVCS-3000 detects scribbles
Dedicated checkpoint room (known as room A-400)
2 new menus
Active [ ]
The NVCS-3000 is now obtainable
Room 900-1000 increased difficulty
Rooms 300-900 are still gray area, for now
Certain difficulty tweaks have been spread out to account for higher number runs
Modding Support
You can change ingame textures and sounds these modifications can then be shared or played with together (required to reach room 100 to use mods)
Bugfixes
April Fools Update [ ]
Happy April Fools everyone! Although this update is no joke!
As you may know by now, the game is not done; many things are bound to change. Feel free to check this page for confirmation on updates.
Patches [ ]
Added asset tester to modding menu
Solo button includes any mods
Pnevma is moddable
Bell sound is moddable
Death sound is moddable
Bugfixes
Charms Update [ ]
Patches [ ]
Lever animations
"GL" Charm animation
"GL" Charm secondary ability
"GL" Charm cost reduced
"E" Charm secondary ability
"E" Charm works in Solo
"W" Charm reworked
"W" Charm receives 50% extra damage
"WR" Rite increased from 2 to 3
"GR" Charm reveals A-40
"GR" Rite is more generous
Bugfixes
Fixed bugs related to ghosts and A-200
NVCS-3000 (in testing) supports mobile and console, multiplayer model, and "W" Charm
Active [ ]
Added "Charms" System, available in Playtest menu
Charms are found, not explained. (currently 7 total, feel free to share discoveries with peers)
Menu background changes based on last room visited.
Patches [ ]
Gummy light volume reduced in multiplayer
Gummy light improved model and details (look in slow motion)
Gummy light can be shaken correctly while hiding
Charging the Gummy light while hiding costs stamina as a trade-off for the small amount of space
Players turn invisible when too close to you
Capped water in the intro to 30 fps
A-100 can no longer hear a player while holding sprint but not moving
A-100 can no longer hear walking on loud metal
A-100 can hear voicechat
Maximum amount of A-100 allowed changes based on room number
Fixed a bug where certain character hands are missing color
Fixed a bug where certain viewmodel parts don't go invisible
Bug fixes
Active [ ]
New Players are forced into a solo run for their first playthrough (a lot of people join 8 player lobbies for their first experience for some reason)
New Players cross the river
(IF YOU MISSED THE INTRO, CHECK THE INFO PAGE)
Rooms now use Dynamic Lighting
New Hand View model
Shared Lights, to give multiplayer an advantage
Improved Room 60
Fridge hiding spot now has a "window"
A-60 effect rework
A-40 model and animation rework
A-120 now emits light
A-50 notification and sound when countering with a flashlight
A-50 can no longer be used as a safety cue during A-200
A-200 effects linger to prevent being used as a safety cue
Fixed a bug that caused accessories to increase player hitbox
Fixed a bug that caused flashlight to not be recharged with an early A-50 encounter
Fixed the white gummy light
Credits Documentation
2023
Mobile & Console Update [ ]
Patches [ ]
Players with Chat Disabled can Load in Correctly
Left Thumbstick Deadzones Increased from 20% to 70% because of Players' Joystick Drifting
Decreased Right Thumbstick Sensitivity from 3 units to 1.2 units
Console players without Chat can use a preset menu for Ghost Messages
Mobile Players no longer need to aim the center cursor to interact
Mobile Players cannot interact through walls
Active [ ]
Mobile Support!
Console/Controller Support
Shaking your Device (graphics 5+) Charges the Gummy
Metal Bridge Rooms have new Vaulting Interactions - Radio Interaction
Compatibility Changes for Lower Graphics Settings - Checkpoints, Choose a Starting Room!
New Save System, Statistics and Encounter Tracking - Memories Menu Now Available
Furniture Rework
A-50 and A-200 Have New Looks
A-100 cap Increased from 2 to 4
A-100 can die to A-120, A-200, and A-200'
Fixed Ambient Sounds
A-200 can be seen on lower settings
Ringing The Bell may prove to be Lethal in the Company of others
Users can now receive error messages in the menu
Anyone who already has the gummy flashlight automatically has access to the A-100 checkpoint
Bugfixes
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