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I don’t even know I’m just bored 🤣
BobbyBoblolz2/D Sector is currently a stub. This means that this article is not finished and may contain wrong/not enough information, You can help the wiki by editing it.


You can ask me to add stuff to here, just ask me in the comments ig.

The D Sector is a hidden sector that is hard to find, more entities, more items, etc. basically kinda like a expansion to the game.

Entities[]

Normal Entities[]

Entities
Entity Image Entity name Appears in rooms Behavior Strategy/How to avoid
Void new
The Void (A-10) D-9 and beyond and also At A-9 Moves up one room when the player enters a new one. Don't fall behind.
Shells
Shell (A-40) D-21 and beyond. Spawns in a random locker and denies entry to anybody who tries to enter its spot. Do not interact with it's locker, unless you need it.
Primeshell
Shell Prime (A-40’) D-21 and beyond. Same as A-40 but deals more damage. Do not interact with any closet. Even if you need it, you can only use the tables.
DarknessNew
The Darkness (A-50) D-21 and beyond. Attacks players who have been hiding in lockers for too long (The Darkness cannot appear under tables). Do not hide for too long, and time your hiding with the rushing entities.
Darknessprime
The Darkness Prime (A-50’) D-21 and beyond. Same as A-50 but can appear in tables and attack more earlier. Use the same method for A-50.
A-60 gif
The Multimonster (A-60) D-20 and beyond. Rushes towards the most recently opened room, killing anybody within its line of sight. Hide when you hear it.
A-60' Prime
Multimonster Prime (A-60') D-50 and beyond. Disrupts the player's flashlight when it spawns. Behaves exactly like A-60. Exit and reenter your hiding spot when your light becomes disrupted.
90 1
Paralysis (A-90) D-190and beyond. Heavily injures players who don't stop moving when it appears on their screen. Stop moving when it appears.
A-90primeonlyblueframelol
Paralysis Prime (A-90') D-190and beyond. Appears after Paralysis and Heavily injures players who don't stop moving when it appears on their screen. Stop moving when your flashlight flickers after Paralysis.
Pnevma 2
Pnevma (A-100) D-101and beyond. Attacks players who emit too much sound and/or light. Do not run and/or have your light on while near it.
Oh my god a blue skull head AAA
Pnevma Prime (A-100’) D-101 and beyond. Like Pnevma but more quieter attacks players that do not make noise or do make noise so, you’re basically screwed either way. Use the same method as Pnevma but don’t move when he’s there, when he goes away you can move, he only goes away after a minute. You can also run away, if you’re fast enough..
Happy Scribble
Happy Scribble (A-120) D-120and beyond. Stops spawning past D-200, but starts spawning again after D-500. Spawns in-front of the most recently opened room, and moves towards alive players. Emits metallic banging sounds. Behaves similarly to A-60. Hide in a locker until it goes away. The Darkness cannot appear for A-120, but when A-120 makes a return for rooms 500-998, then The Darkness can start appearing for it.
Happy Scribble Prime
Happy Scribble Prime (A-120’) D-120 and beyond. Stops spawning past D-200, but starts spawning again after D-500. Same as A-120 but abit more quieter and can rebound 3 times. Use same method as A-120, The Darkness or the prime version cannot spawn during this.
Insidae
Insidæ (A-200) D-200and beyond. Silent variation of A-120. Stops all ambience when it spawns, along with producing a bang sound and making your entire screen gray. Same strategy for A-120, but The Darkness will start appearing again after room 500 for A-200 and A-200', so be careful.
Current 200 prime
Insidæ Prime (A-200') D-200and beyond. Blue variation of A-200, disrupts flashlights. Only spawns after an attack from A-120 or A-200. Refer to "A-200".
A-250
Kalypto (A-250) D-250and beyond. Attacks players who aren't hiding under a table, and if you hide in a locker, blocks people from exiting the locker for long enough so The Darkness can get them. Hide under a table if one is available to you. Recommended to hide in a locker as late as you can so you can exit before The Darkness can get you.
A blue hand wowwe
Kalypto Prime (A-250’) D-250 and beyond. Same as A-250 but appears more often and doesn’t like people who hides in tables, they cover the table up, so The Darkness Prime can get you. Use the same method as A-250 but only in a table.

more coming possibly

Miscellaneous Entities[]

Entity Image Entity name Appears in rooms Behavior Strategy/How to avoid
RS Neu
Red Skull Anytime. Failsafe for when room generation fails/player goes out of bounds. Transports exploiters to The Serious Room. Cannot be avoided, as it acts as a failsafe. It Can also appear when reporting the game
The Guest
The Guest A-1 and A-1000. Will hand you the NVCS-3000 in the lobby after completing the game for the first time. Does not need to be avoided. Keep your distance from the Omega symbol in the starting room as well as playing the ending cutscene.

Others coming soon.

Items[]

TBA

Mods[]

TBA

Gallery[]

TBA

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