I don’t even know I’m just bored 🤣
BobbyBoblolz2/D Sector is currently a stub. This means that this article is not finished and may contain wrong/not enough information, You can help the wiki by editing it.
You can ask me to add stuff to here, just ask me in the comments ig.
The D Sector is a hidden sector that is hard to find, more entities, more items, etc. basically kinda like a expansion to the game.
Entities[]
Normal Entities[]
Entity Image | Entity name | Appears in rooms | Behavior | Strategy/How to avoid |
---|---|---|---|---|
The Void (A-10) | D-9 and beyond and also At A-9 | Moves up one room when the player enters a new one. | Don't fall behind. | |
Shell (A-40) | D-21 and beyond. | Spawns in a random locker and denies entry to anybody who tries to enter its spot. | Do not interact with it's locker, unless you need it. | |
Shell Prime (A-40’) | D-21 and beyond. | Same as A-40 but deals more damage. | Do not interact with any closet. Even if you need it, you can only use the tables. | |
The Darkness (A-50) | D-21 and beyond. | Attacks players who have been hiding in lockers for too long (The Darkness cannot appear under tables). | Do not hide for too long, and time your hiding with the rushing entities. | |
The Darkness Prime (A-50’) | D-21 and beyond. | Same as A-50 but can appear in tables and attack more earlier. | Use the same method for A-50. | |
The Multimonster (A-60) | D-20 and beyond. | Rushes towards the most recently opened room, killing anybody within its line of sight. | Hide when you hear it. | |
Multimonster Prime (A-60') | D-50 and beyond. | Disrupts the player's flashlight when it spawns. Behaves exactly like A-60. | Exit and reenter your hiding spot when your light becomes disrupted. | |
Paralysis (A-90) | D-190and beyond. | Heavily injures players who don't stop moving when it appears on their screen. | Stop moving when it appears. | |
Paralysis Prime (A-90') | D-190and beyond. | Appears after Paralysis and Heavily injures players who don't stop moving when it appears on their screen. | Stop moving when your flashlight flickers after Paralysis. | |
Pnevma (A-100) | D-101and beyond. | Attacks players who emit too much sound and/or light. | Do not run and/or have your light on while near it. | |
Pnevma Prime (A-100’) | D-101 and beyond. | Like Pnevma but more quieter attacks players that do not make noise or do make noise so, you’re basically screwed either way. | Use the same method as Pnevma but don’t move when he’s there, when he goes away you can move, he only goes away after a minute. You can also run away, if you’re fast enough.. | |
Happy Scribble (A-120) | D-120and beyond. Stops spawning past D-200, but starts spawning again after D-500. | Spawns in-front of the most recently opened room, and moves towards alive players. Emits metallic banging sounds. Behaves similarly to A-60. | Hide in a locker until it goes away. The Darkness cannot appear for A-120, but when A-120 makes a return for rooms 500-998, then The Darkness can start appearing for it. | |
Happy Scribble Prime (A-120’) | D-120 and beyond. Stops spawning past D-200, but starts spawning again after D-500. | Same as A-120 but abit more quieter and can rebound 3 times. | Use same method as A-120, The Darkness or the prime version cannot spawn during this. | |
Insidæ (A-200) | D-200and beyond. | Silent variation of A-120. Stops all ambience when it spawns, along with producing a bang sound and making your entire screen gray. | Same strategy for A-120, but The Darkness will start appearing again after room 500 for A-200 and A-200', so be careful. | |
Insidæ Prime (A-200') | D-200and beyond. | Blue variation of A-200, disrupts flashlights. Only spawns after an attack from A-120 or A-200. | Refer to "A-200". | |
Kalypto (A-250) | D-250and beyond. | Attacks players who aren't hiding under a table, and if you hide in a locker, blocks people from exiting the locker for long enough so The Darkness can get them. | Hide under a table if one is available to you. Recommended to hide in a locker as late as you can so you can exit before The Darkness can get you. | |
Kalypto Prime (A-250’) | D-250 and beyond. | Same as A-250 but appears more often and doesn’t like people who hides in tables, they cover the table up, so The Darkness Prime can get you. | Use the same method as A-250 but only in a table. |
more coming possibly
Miscellaneous Entities[]
Entity Image | Entity name | Appears in rooms | Behavior | Strategy/How to avoid |
---|---|---|---|---|
Red Skull | Anytime. | Failsafe for when room generation fails/player goes out of bounds. Transports exploiters to The Serious Room. | Cannot be avoided, as it acts as a failsafe. It Can also appear when reporting the game | |
The Guest | A-1 and A-1000. | Will hand you the NVCS-3000 in the lobby after completing the game for the first time. | Does not need to be avoided. Keep your distance from the Omega symbol in the starting room as well as playing the ending cutscene. |
Others coming soon.
Items[]
TBA
Mods[]
TBA
Gallery[]
TBA