The Multi Monster (A-60) is a major hostile entity in Rooms & Doors, as it serves to be the most frequent threat in any given run. It is also guaranteed to be the very first entity players will encounter, unless you count A-250 which can be seen by ringing the bell.
Appearance[]
The Multi monster's appearance is of a face that constantly and quickly switches between 10 different faces which are all tinted red. It also emits a black particle effect that is typically seen when it rushes by hiding players, though it isn't seen very well in-game. It also has a red light around it, accompanied by a brighter, smaller light of the same color.
Mechanics[]
When The Multi Monster spawns, it will emit a static sound that players are able to hear. It also emits a small amount of static the player(s) can see (best seen past A-050, where it is completely dark) that acts as a visual cue to let players know when to hide. It spawns a few rooms behind Void, to which it will rush towards the most recently opened room, and will rebound, after rebounding, it will bust down the door and leaving an imprint of it's face.
If a non-hiding player happens to be near The Multi Monster while also being in it's raycast, they will be jumpscared and killed. If the player is hiding under a table, there is a chance that it will kill them anyway. Note that The Multi Monster does not “insta-kill” players, as it rapidly damages them until they die/hide.
When The Multi Monster goes through a room with a metal bridge, the part that is near the entrance of the room will become disconnected, causing the bridge to fall to the ground.
The Multi Monster has a chance of spawning The Prime-Multi Monster past A-050 once it is gone, to which everybody's flashlight will flicker until it disappears.
How to Avoid[]
To avoid The Multi Monster, it is advised to hide in a locker/fridge, as it may find the player(s) under a table.
Updates[]
The updates listed below are changes that have been made to The Multi Monster.
- (AFTER RELEASE) The Multi Monster can rebound now.
- (UNKNOWN UPDATE) The Multi Monster can disappear in 5 seconds.
Trivia[]
- When The Multi Monster breaks down a door, it will sink down into the floor (not seen very well in-game), and will pitch down it's static until it eventually completely stops.
- When The Multi Monster spots you, it will quickly take up most of your screen while playing a loud screaming sound until you die/manage to evade it before death.
- Both The Multi Monster and A-60 from Nicorocks5555's Rooms use 5 of the same sprites, not including one that has been terminated due to reports.
- The terminated asset contains minor gore. The image may be found here. (Discretion is advised)
- The Multi Monster is significantly slower than A-60 from Nicorocks5555's Rooms, likely due to it behaving similarly to Rush from LSplash's DOORS spawning-wise, appearing a few rooms behind. As the game progresses, The Multi Monster seems to speed up and spawn from further.
- The Multi Monster will sometimes kill you if you are hiding under a table, making it an unreliable hiding source.
- The Multi Monster uses raycasting to spot and kill players.
- This means that it is possible to avoid it using a spot which it's raycast does not reach.
- The Multi Monster's “fakeout” refers to a computer having a chance to turn itself on after a certain amount of time.
- Once the computer has been turned on, its screen will fade into a blue color and play a slightly different variation of The Multi Monster's static, before cutting off to nothing and turning itself off.
- When The Multi Monster spawns, the screen static effect shown any door before A-100 in-game will be slightly amplified, acting as a visual cue.
- When a player dies to The Multi Monster, their corpse will have an imprint of its face. The corpse will also turn red with a static texture that replaces their skin, resembling meat.
- 'The Multi Monster is the only entity that is able to break down A-021s door.
- There was a bug that when The Multi Monster broke down a door, you could click the door to teleport to the next room, even if you already clicked it. (Did not work for door A-021)
- The Multi Monster's jumpscare lasts in quantity of health the player has. (Example: if you're low on HP, the jumpscare will be shorter, eventually becoming instant)